0%

图形学软件导航

自动摘要: 图形软件 |计算机图形学研究软件| |帮助您避免自2009年以来重新发明轮子!| | _上次更新时间:5年2012月<>日。 尝试在此页面上搜索“细分”或“PLY”等关键字 ……..

图形软件
| 计算机图形学研究软件 |
| 帮助您避免自 2009 年以来重新发明轮子! |
|

上次更新时间:5 年 2012 月 <> 日。
尝试在此页面上搜索“细分”或“PLY”等关键字。
如果您想提供链接,请通过电子邮件将其发送到 rms@dgp.toronto.edu

|

论文和档案

网格库和工具

  • Surface_Mesh (D. Sieger, M. Botsch)
  • GTS(二维动态/约束德劳奈三角测量、鲁棒几何谓词、网格布尔集运算、细化/粗化、与视图无关的连续 LOD、视图相关 LOD、AABB 树、Kd 树、图分区、等值曲面、面积、体积、平均值/高斯/主曲率、剥离)
  • trimesh2 网格库 (读取 PLY/OFF/3DS/OBJ, 写入 PLY/OFF/OBJ, 细分, 平滑, 曲率估计, 三角形剥离, ICP, 清理, 抽取, 基本形状) (S. Rusinkiewicz)
  • OpenMesh (PLY/OBJ, halfedge mesh, 抽取, Loop/Sqrt3 细分, view-dependent 渐进网格, stripization) (J. Möbius, M. Habbecke)
  • CGAL (2D/3D 半边网格, tet 网格) [完整包列表] (作者)
  • MeshLab (导入 PLY/STL/OFF/OBJ/3DS/COLLADA/PTX/V3D/PTS/APTS/XYZ/GTS/TRI/ASC/X3D/X3DV/VRML/ALN,导出 PLY/STL/OFF/OBJ/3DS/COLLADA/VRML/DXF/GTS/U3D/IDTF/X3D、选择/平滑绘制、线性测量、导出平面切片、网格抽取/修复/优化、网格对齐) [所有过滤器] (作者)
  • OpenFlipper (导入/导出 OFF/OBJ/PLY/STL/STLA/STLB/OM、带表面/体积套索和球体画笔的选择工具、抽取、平滑、边缘/面部编辑)(J. 莫比乌斯)
  • mview (read/view PMesh/GTS/OFF/COFF/PLY/VRML/Shallo/VTK ASCII POLYDATA/OBJ) (H. Cantzler, T. Breckon)
  • 层工具(读/写层)
  • ply2vri (将 PLY 网格转换为有符号距离体积网格,VRI/PPM 格式) (B.Allen)
  • JMeshLib (read/write OFF/PLY/STL/VRML1/VRML2/OBJ/IV 2.1) (M. Attene)
  • ReMESH(自动歧管修复,隔离组件移除,孔填充,手柄移除,退化三角形移除,锐特征恢复,缺陷检测和隐藏,手动修复工具)(M.
  • GPUmesh - 适用于 GPU 的简单跨平台跨 API 网格管理 (S. Lefebvre)
  • A48:基于恒星算子的动态自适应网格库(L.
  • 体积网格:四面体和立方体体积 3D 网格(J.
  • 3D 工作区(二次网格简化、重新网格划分、递归/蒙特卡洛/球体包装/体素采样、骨架提取、拉普拉斯/尺度相关/平均曲率流平滑、Sqrt3/循环/修正蝶/最长边细分、最小边界框、平均值坐标、绿色坐标、曲率(多项式拟合、其他两种实现)、FFD、体素变形、双四元数蒙皮、网格体素化、八叉树、kd 树、颜色图、网格切片)(作者)
  • SimplexMesh:用于混合维度的通用非流形、非规则单纯网格 \leq 3 (C. Batty)

形状建模

分割

参数化

网格处理

点集处理

Curves and Surfaces

-
A Bidirectional Generating Algorithm for Rational Parametric Curves (Z. Li, L. Ma)

-
Fast Detection of the Geometric Form of Two-Dimensional Cubic Bézier Curves (S. Vincent)

-
Exact Evaluation of Subdivision Surfaces (eigenstructures for Catmull-Clark and Loop schemes) (J. Stam)

-
Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries (D. Lacewell, B. Burley)

-
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons (E. Malsch, J. Lin, G. Dasgupta)

-
Normal Patches / PN-Triangles (R. Stimpson)

-
Marching Cubes (.vol files) (R. Stimpson)

-
Coons Patches (R. Stimpson)

-
Exact Catmull-Clark Subdivision evaluation (and mean-curvature minimization) (F. Hecht)

-
Laplacian Surface Editing (2D curve deformation) (O. Sorkine, D. Cohen-Or, Y. Lipman, M. Alexa, C. Roessl, H.-P. Seidel)

-
Elasticurves: Exploiting Stroke Dynamics and Inertia for the Real-time Neatening of Sketched 2D Curves (Y. Thiel, K. Singh, R. Balakrishnan)

Computational Geometry

Intersections and Distances

Photorealistic Rendering

-
TAGL: software rasterizer (B. Levy)

-
ShadeVis: compute per-vertex ambient occlusion term (Authors)

-
MeshLab (vertex/face ambient occlusion) (Authors)

-
LumosQuad (2D lighting simulation and rendering, quadtree conjugate gradient Poisson solver) (T. Kim, M. Lin)

-
OpenEXR (read/write/view OpenEXR HDR images)

-
bv (BRDF browser, many analytic and empirical BRDF included) (S. Rusinkiewicz)

-
LightPack (light field authoring and rendering)

-
aperture (light-field viewer)

-
renderman shader to dump out grids (M. Pharr)

-
skin shader (M. Pharr)

-
raytracing quaternion julia sets on the GPU (K. Crane)

-
radiosity renderers (progressive and wavelet radiosity, face cluster radiosity) (A. Willmott, P. Heckbert)

-
Radiator radiosity system (matrix, progressive, wavelet, clustering) (A. Willmott)

-
SunSky sun/sky model code (A. Willmott)

-
brdfview BRDF viewer (P. Heckbert)

-
SkyWorks real-time cloud rendering (M. Harris)

-
SHLIGHT: spherical harmonic lighting program (T. Huang, I. Lisle)

-
glSoftShadow OpenGL soft shadows implementation (U. Borgenstam, J. Svensson)

-
Triangle Mesh Tangent Space Calculation (M. Mittring, Crytek)

-
MiniLight minimal global illumination renderer (monte-carlo path tracing, progressive refinement, Ward linear tone mapping, octree spatial index) (H. Ainsworth)

-
P3 ToneMapper (openEXR,RGBE in, PNG, PPM out, Ward tone mapping) (H. Ainsworth)

-
Perceptuum global illumination renderer (monte carlo ray tracing, motion blur, DOF, glossy scattering, generalized BRDFS, progressive refinement, photon mapping) (H. Ainsworth)

-
raytracing, path tracing, and distance-field rendering with CUDA (mxadd)

-
[Volumetric Lighting and Shadowing NV32 Shader](Volumetric Lighting and Shadowing NV30 shader) (S. Lefebvre, S. Guy)

-
Computing a View Frustum to Maximize an Object’s Image Area (K-L. Low, A. Ilie)

-
BTFShop: Interactive Editing and Modeling of Bidirectional Texture Functions (J. Kautz, S. Boulos, F. Durand)

-
Efficient Splatting Using Modern Graphics Hardware (D. Xue, R. Crawfis)

-
Parameter Estimation for Photographic Tone Reproduction (E. Reinhard)

-
Textured Shadow Volumes (J. Hasselgren, T. Akenine-Moller)

-
Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors (J. Baerentzen)

-
Reducing Noise in Image-Space Caustics with Variable-Sized Splatting (C. Wyman, C. Dachsbacher)

-
Robust Soft Shadow Mapping with Backprojection and Depth Peeling (L. Bavoil, S. Callahan, C. Silva)

-
Visibility Cuts shadows for Precomputed Radiance Transfer (also Ashikhmin-Shirley shader) (F. Hecht)

-
Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur (K. Egan, Y.-T. Tseng, N. Holzschuch, F. Durand, R. Ramamoorthi)

-
PCA-Based Relighting Framework (S. Enrique, R. Ramamoorthi)

-
Layered 3D: Tomographic Image Synthesis for Attenuation-based Light Field and High Dynamic Range Displays (G. Wetzstein, D. Lanman, W. Heidrich, R. Raskar)

-
Spark: Modular, Composable Shaders for Graphics Hardware (T. Foley, P. Hanrahan)

-
BRDF Displacement Interpolation Using Lagrangian Mass Transport (function/distribution interpolation, non-euclidean manifolds, BRDF/color/value/envmap/stippling, non-negative least squares) (N. Bonneel, M. van de Panne, S. Paris, W. Heidrich)

NonPhotorealistic Rendering

Visualization

Simulation / Animation

Texturing

2D

Image and Video Processing

Sampling

Data Structures and Compression

Numerics and Optimization

Data Sets

-
Digital 210 King (building scans, Revit models, photographs, Green Building XML (gbXML) models, of 210 King St East (Autodesk Toronto building))

-
Unwrapped (planar-parameterized) ABF++/LinABF Meshes (.OBJ format, includes normal maps and decimated meshes)

-
AIM@SHAPE 3D model repository

-
DemoGraphite (bunny, horse, tiger-face, octaflower, rocker arm, engine volume, skull volume)

-
Georgia Tech Large Geometric Models Archive (Bunny,Turbine Blade,skeleton hand,dragon,buddha,horse,visible man,grand canyon,puget sound,angel)

-
Stanford 3D Scanning Repository (bunny, drill bit, buddha, dragon, armadillo, lucy, asian dragon, manuscript, thai statue)

-
Stanford Volume Data Archive (CThead, MRBrain, CTbunny)

-
Stanford Light Field Archive

-
UNC Dynamic Mesh Datasets (per-frame meshes, exploding dragon and bunny, cloth simulation, N-body simulation, falling letters)

-
Image-Based 3D Models (VRML/TRI formats, multiple resolutions, textured [mesh viewer]) (C. Esteban, F. Schmitt)

-
Multi-frame 3D scans from video depthmaps (triangulated point clouds, OBJ format,100-2200 frames) (T. Weise, B. Leibe, L. Van Gool)

-
ETH Face Pose Range Image Data Set (10,000 640x480 range image point sets of 20 moving faces, read/write code) (M. Breitenstein, D. Kuettel, T. Weise, L. van Gool, H. Pfister)

-
Quadrangulations (fandisk,beetle,fertility,rockerarm) (H. Zimmer, D. Bommes, L. Kobbelt)

-
Geometry Videos (H. Bricenno)

-
PSU Near-Regular Texture Database (S. Lee, Y. Liu)

-
CMU Motion Capture Database

-
Skinning Mesh Animations data (horse, camel, elephant, chicken, snake ) (D. James, C. Twigg)

-
Deformation Transfer for Triangle Meshes (horse, camel, cat, lion, faces, flamingo, elephant) (R. Sumner, J. Popovic)

-
Mesh Ensemble Motion Graphs (D. James, C. Twigg, A. Cove, R. Wang)

-
Cornell Light Measurement Data (light source spectra, filter and lens transmission spectra, camera response spectra, reflectance data)

-
The Cornell Box

-
RenderPark (HDR, galerkin radiosity, stochastic jacobi radiosity, hierarchical, clustering, view-importance, higher-order approximations, random walk radiosity, photon mapping, stochastic ray tracing, bi-directional path tracing) (P. Bekaert,F. de Laet, P. Peers, V. Masselus, J. Prikryl, P. Dutre, O. Ceulemans)

-
RaVi (real-time raytracer) (M. Granz)

-
WinOSi (iterative two pass optical simulation raytracing) (M. Granz)

-
Scopia.es 3D models (home furnishing objects, buildings, plants, characters, .3ds, .blend, .sh3d, .obj) (C. Folch, Scopia.es)

-
Crytek Sponza Model v2 (increased complexity, 3ds, OBJ formats, textures) (F. Meinl, Crytek)

-
TrueMarble earth image dataset (multiple resolutions from 32km to 250m, PNG and geo-referenced GeoTIFF formats) (Unearthed Outdoors LLC)

-
Volume-Meshed Models (Heart, Eiffel Tower, Basket, Bridge, Dragon, Horse, Dinosaur, 3D Spring, Beam) (J. Barbic)

-
Volume-Meshed Models (Cube, TFire, Tire, Dragon, Cow, Sculpt, LetterP, House, StayPuft) (B. Klinger, J. Shewchuck)

-
McGuire Graphics Data (San Miguel, Crytek Sponza, Dabrovic Sponza, Sibenik Cathedral, Conference Room, Chinese Dragon, Teapot, Cube, Happy Buddha, Hairball, Cornell Box, Rungholt, Lost Empire, Infinite Realities Head, textured OBJs)

-
Caltech Mesh Compendium (Ball Joint,Dinosaur Sculpture,Golf Club,Igea Artifact,Isis,Knee,Rocker Arm,Santa,Screwdriver,Teeth Casting,Horse,Skeleton Hand,Turbine Blade,Cactus,Cat,Cessna,Club,Cow,Distributor Cap,Engine,Fandisk,Gargoyle,Hypersheet,Knot,Mechanical Part,Oil Pump,Teapot,Tyrannosaurus Rex,Dragon,Feline Model,Femme,Happy Buddha,Headus Skull,Max Planck,Molecule,Rabbit Sculpture,Stanford Bunny,Zander,Zoë,Duck,Mummy,Bust of Nefertiti,Top,Totem,Vase #1,Vase #2,Chair,Dental Cast,Foot,Hand,female Mannequin Head,Pregnant Woman,kissing-children Sculpture,Shoe,Toilet,Cube,Hexagon,Icosahedron,Octahedron,Pentagon,Quadrilateral,Right Tetrahedron,Right Triangle,Armadillo Man,Dragon,Happy Buddha,Stanford Bunny,Cat Head,Face,Mannequin Head,Spocks Head,Stamped Part, Stegosaurus, Torus, Triceratops, Venus Torso)

-
Aachen photo dataset (photos, SIFT descriptors, 3D reconstruction) (T. Sattler)

-
MIT CSAIL Textured Models Database ()

Vision

Machine Learning

  • Infer.Net - Bayesian Inference in Graphical Models (T. Minka, J. Winn, J. Guiver, A. Kannan)
  • ANN - C++ approximate neareset-neighbours in dimensions ~(8,20) (D. Mount, S. Arya)
  • FLANN - Fast Library for Approximate Nearest Neighbours (M. Muja, D. Lowe)
  • Basic Support Vector Machine (SVM) demo (linear and RBF kernel) (A. Vedaldi)

Bits and Pieces

  • HXA graphics library (halton sequence, sobol sequence, color space conversions, radiance RGBE IO, random number generators, 2D radial filters) (H. Ainsworth)

| Other Stuff |
| “…” |

Matlab

Latex

|


|
| Back To
RMS @ DGP
|
|
|

| |

选择语言▼

原文

提供更好的翻译建议


扫码打开小程序支持一下作者

关闭

欢迎关注我的其它发布渠道